Thursday, March 11, 2010
Wednesday, March 10, 2010
Final Puppets!
Gels
Fancy New Animatic
So yeah, I got the damn thing to export as an avi by importing the Premier file into After Effects. Huzzah! (Looks like now there's something funky going on with the size of the screen, so you can watch it on youtube by clicking this LINK, but at least it's workin'!)
Tuesday, March 9, 2010
Video Adapter
Monday, March 8, 2010
Last Minute Materials
Sunday, March 7, 2010
Animatic
Thursday, March 4, 2010
Expenditures to Date
Status Update: Gels
Wednesday, March 3, 2010
Can Light & Gels
Tuesday, February 23, 2010
Deer Puppet
Girl Puppet
Tuesday, February 9, 2010
100% LOCKED: Script & Sound List
Yeah, yeah, I know I said these were done, but this is it. Last chance. Done. Finito. Magic. Done...ness. These are the last edits, all I have to do now is finish up a few things and get to shooting.
Hunt Script:
- Fade In -
1. Pan to character at an easel through a forest of paper stacks. (Pages blow). (LS to Truck In)
2. Cut To: A piece of charcoal flies over a pad of paper in arcs and curves (ECU)
3. Pages are ripped off repeatedly in frustration and are tossed to the ground. (The pages begin to form a circle around the unknown artist). (CU to MS)
4. Girl is visibly frustrated and overwhelmed by the paper around her; it is assumed failure personified. (View behind easel of face: CU)
5. Camera sees the circle of paper at the girl’s feet. (Camera begins to spin). (Girl’s P.O.V.)
6. Reaction Shot: Girl’s face shows frustration, terror/horror and abject humiliation. The speed of the spinning increases.
7. The circle becomes like a laughing audience. (Girl’s P.O.V.)
8. (The spinning) This is interrupted by the rustling of papers (like leaves) behind her. (MS)
9. (Quick Zoom In) Girl’s reaction, she whips her head around to look over her shoulder toward the sound. (CU)
10. There’s a flashing of eyes in the forest amongst the papers. (Girl cropped MS deer cropped LS)
11. Reaction Shot: Girl’s face transforms from fear and frustration to interest and a hint of reverence.
12. Reaction Shot: Deer holds a blank expression but is visibly “grand.” The deer’s ear flicks. (MS)
13. Girl looks about herself at the circle around her feet. (CU)
14. Girl looks back to the deer who bounds off. (MS/LS)
15. Reaction Shot: Determination spreads across the girl’s face. (CU)
16. Side View: Girl’s face as she steps; defiant. (LS)
17. Girl’s foot steps out of circle. (CU)
18. Girl begins to chase the deer. Girl chases deer through the “forest.” (Stacks of papers wobble and fall). We hear heavy breathing, the sound of the two running and the loose leaflets under their feet. (Varied Shots)
19. The chase slows, the deer allows the girl to approach. (LS to MS)
20. The girl reaches out to touch the deer. (MS)
21. The girl’s hand gently grazes the deer’s fur. (Charcoal antlers begin to sprout and dance from the girl's head). (ECU)
22. Cut back to (MS) (Both in frame). Deer pricks its ears; the sound of another can be heard running through the forest. It is a hunter. (MS)
23. Deer bounds off again. (MS to LS) Girl looks toward where the sound is heard. Girl looks back, frantically, in the direction of the deer. (MS to CU)
24. The hunter passes by brandishing a knife. The hunter is an exact replica of the girl. (MS)
25. (Back and Forth) Moment where girl watches herself go after the deer, she is clearly puzzled and a bit scared. (MS)
26. Girl takes off after both hunter and deer. (MS)
27. Girl runs through the forest, terrified. (Piles are knocked down in a hail of white). Girl tries to keep up but ultimately looses the hunter.
28. Girl enters a clearing, huffing. She bends down and braces her hands on her knees. She only rests a moment before she catches the scene before her. (MS)
29. (Quick Zoom In) The deer lays dear in a circle of light that filters through the stacks of paper that create the clearing. The deer has been eviscerated. (Body fills most of frame)
30. Girl approaches deer and falls to her knees beside the deer’s body. (MS to LS)
31. Girl runs an open palm over the pool of blood to a few, scattered, gold coins. She fingers the bloody coins and places them back in the gore. (ECU of hands and objects/MS of scene). (Maybe).
32. Girl applies some of the blood that remains on her hands to the deer’s cheek to emulate her own makeup. (MS)
33. Girl notices a broken mirror. She reaches down into the pool of blood again and grabs a shard, wipes it once and then raises the shard toward her face so that she might see her reflection. (The light of the forest slowly dims). (MS to CU)
34. Over the Shoulder: We barely see her face through the blood on the mirror as she hangs her head to cry. (Antlers shed). (MS to CU) Light begins to flicker before her. Girl begins to raise her head. (MS/CU) Pull Back to: Deer as it begins to rise again. (A brilliant light glows from its new spirit form). (Charcoal Spirit). (MS)
35. Reaction Shot: Girl is taken aback. (MS) Deer rears its head and juts out its chest in a show of pride, strength and greatness. (Body Fills the Frame, then Zoom into a MS; Worm’s Eye View)
36. Reaction Shot: A smile spreads across the girl’s (now illuminated) face which is still wet with tears. (Antlers grow to as large as the deer's). (CU)
- Fade Out -
*Underlined shots may be logistically impossible.
Sound List for “Hunt”:
1. Just score intro.
2. Sound of charcoal on paper. (Long strokes). (maybe)
3. Ripping of pages from a large pad of paper. (Possible sounds of frustration).
4. Score: An elevation in volume and intensity.
5. Same.
6. Same.
7. Echoed laughter, or something “like laughter.” (maybe)
8. Rustling of papers. (As though they are leaves).
9. Rustling stops with turn of head.
10. Silence or some gentle music to highlight this pivotal moment of seeing.
11. Same.
12. Same.
13. Score begins to rise again.
14. Same.
15. Determination is heard in the score.
16. Same.
17. Same.
18. Chase Begins: Paper rustling, feet, hooves and a reflection of the chase in the score.
19. Chase slows, music and intensity slow.
20. Reaches to touch deer. (Gentle tension).
21. Touches Deer: Big but quietish moment. A sort of calmness is felt.
22. Rustling of hunter (deer silently bounds off). Score: a rising of fear.
23. Heavy footfalls (and rustling?) Score: Louder with fear and realization.
24. Fear.
25. Same.
26. Same + Panting, and sounds of characters running.
27. Same – Hunter’s feet. (Girl has lost the other two but still runs). Score: Height of frenzy. Panting is at its most frustrated and frantic.
28. A slowing of the footfalls and rustling of “leaves.” Slowing of score. Huffing from running and small sounds of frustration/fear.
29. Jarring of music as we zoom to scene. (Breathless moment). (Possible emulation of heart beat, or something like it. A moment of tension: fears have been realized). (Could also sound as if underwater).
30. Weight of body as girl’s knees hit ground. (Or an emulation of this with music. A sort of “drop.”)
31. Near Silence: Could be a continuation of this “drowning sound.” Only score though.
32. Same.
33. Same.
34. Same + Soft tears. (This carries on for a bit until the light begins to flicker, music then begins to rise).
35. Music continues to rise.
36. Music caps.
Monday, February 8, 2010
Lighting & A Fix
Jenna spent 6 or 7 hours fixing the girl's arm. It still has a way to go, but it's almost there. You can see some discoloration on the latex from Propoxy and such. Thankfully I plan on airbrushing as well as re-skinning this character. We covered this puppet with sheets of latex, mixed to a color I thought I'd want. But it just seems pale, flat and the latex isn't uniformly smooth or, more importantly, uniformly thick. (There are even locations with small holes).
Tuesday, February 2, 2010
Script, Sound List & Animatic
Progress Continues
I have hung posters in Monty and will hang more elsewhere. But, I learned that stamping is free when you're advertising for a project such as this and when you don't say that you're shooting off-campus on the flyer itself. So there's a fun loop-hole for future reference. I'm thinking about printing 8 1/2" x 11" posters on my own printer and just hanging them randomly. I also learned about SCAD's Film Collective: 16x9. (That's their name, "16x9"). They seem to be mostly for film students, but I'm sure plenty of those kids would be interested in working on animation projects as animation is still film; it's still moving images. They can be found on facebook, and twitter (twitter.com/16x9film) and on their blog: http://blog.scad.edu/16x9/projects/ and if you're an actor or crew member those blogs are: http://blog.scad.edu/16x9/crew and http://blog.scad.edu/16x9/cast Their email is: 16x9@scad.edu
As for finalizing everything and getting down to shooting and getting this dang project wrapped, I just need to finish the face on the deer, add protectant to its hooves, fix the girl's broken arm, finish her foam, latex, hair and costuming, hang black trash bags in my windows to control the light in my shooting space, retime the animatic, add sound, send to my sound peeps and finish cutting paper and doing whatever needs to be done to it. I have some odds and ends, including installing Stop Mo Pro, maybe increase the RAM on my laptop, set up the lighting, continue posting posters, maybe create some camera systems (i.e. dolly, etc.) reprint my flatbook and finish up the stuff that is on the list my professor checks off. (3D Pre-Viz, shot on 8s, blocking and an X-Sheet).
It looks like a lot, but in doing one thing I am often doing several. (As is the case with the last few items listed). I don't know if everything will be done by midterms, but I know that by this weekend I should be ready to roll!
Wednesday, January 27, 2010
Finalization
Monday, January 25, 2010
Layout Sketeches
Poster & Ideas

Wednesday, January 20, 2010
Paper Stacks on Set
Green-screen
Tuesday, January 19, 2010
Set

Sound List (First Draft)
Sound List for “Hunt”:
1. Just score intro.
2. Sound of charcoal on paper. (Long strokes). (maybe)
3. Ripping of pages from a large pad of paper. (Possible sounds of frustration).
4. Score: An elevation in volume and intensity.
5. Same.
6. Same.
7. Echoed laughter, or something “like laughter.” (maybe)
8. Rustling of papers. (As though they are leaves).
9. Rustling stops with turn of head.
10. Silence or some gentle music to highlight this pivotal moment of seeing.
11. Same.
12. Same.
13. Score begins to rise again.
14. Same.
15. Determination is heard in the score.
16. Same.
17. Same.
18. Chase Begins: Paper rustling, feet, hooves and a reflection of the chase in the score.
19. Chase slows, music and intensity slow.
20. Reaches to touch deer. (Gentle tension).
21. Touches Deer: Big but quietish moment. A sort of calmness is felt.
22. Rustling of hunter (deer silently bounds off). Score: a rising of fear.
23. Heavy footfalls (and rustling?) Score: Louder with fear and realization.
24. Fear.
25. Same.
26. Same + Panting, and sounds of characters running.
27. Same – Hunter’s feet. (Girl has lost the other two but still runs). Score: Height of frenzy. Panting is at its most frustrated and frantic.
28. A slowing of the footfalls and rustling of “leaves.” Slowing of score. Huffing from running and small sounds of frustration/fear.
29. Jarring of music as we zoom to scene. (Breathless moment). (Possible emulation of heart beat, or something like it. A moment of tension: fears have been realized). (Could also sound as if underwater).
30. Weight of body as girl’s knees hit ground. (Or an emulation of this with music. A sort of “drop.”)
31. Near Silence: Could be a continuation of this “drowning sound.” Only score though.
32. Same.
33. Same.
34. Same + Soft tears. (This carries on for a bit until the light begins to flicker, music then begins to rise).
35. Music continues to rise.
36. Music caps.
37. Montage Begins: No voice or sound FX. Just the score which follows the action and denotes the montage.
38. Same.
39. Same.
40. Same.
41. Same.
42. Same.
43. Same + A reflection of the music in 36. (Bigger?)










